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As a player, we can use Dragonica Gold to enter into high level, we can also make friends with other player, and you will feel great interest. I would argue that they are actually more used in groups than in solo play, as raids check players for achievements when inviting them, and guilds use achievements to rate where their proficiency. There are certainly still lots of things for solo players. If you look through that old thread, most of the talk was about achievements pushing people to keep playing the game, and that happened, but I think one thing Blizzard has done is use money as a way to see what people have done so far as well.
I personally think that success hinges on communication above everything else. Being able to narrate everything you do from your point of view effectively wins or loses games. For instance, you do not want to blind someone, and then a half second later your partner breaks it or overlaps with his own CC. You need to let your partner know who is cyclone, bubbled, cloaked, or ice blocked so you will not death coil, sheep, or any other means of CC on the wrong target. Decisions were a lot easier to make before because you had more time in between abilities. Rogues absolutely took a massive advantage from this. The only class to really have a string of attacks goes off in a short amount of time. Warriors were the only class similar to this but were a bit chunkier because of cool downs and lack of huge.

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